Navigation mesh: Difference between revisions

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==Generating the mesh==
==Generating the mesh==
#After you scaled up the Nav Mesh Bounds Modifier, with it selected hit P
#After you scaled up the Nav Mesh Bounds Modifier, with it selected hit P
<P> You should see something like the image below
<P> You should see something like the image below<P>
[[File:Navigivation_mesh_scaled_up_and_p_hit.png]]
[[File:Navigivation_mesh_scaled_up_and_p_hit.png]]

Revision as of 23:11, 16 February 2025


Navigation Mesh

This is required if you want AI to be able to move on your level, this includes using the function AI Move to

  1. In the Place Actors panel (Window->Place Actors If not showing), Search for Nav Mesh Bounds Modifier and drag it

Into the level

  1. Scale it up to the entire area you want AI to be able to move(Scale it up to the entire map if need be)

Generating the mesh

  1. After you scaled up the Nav Mesh Bounds Modifier, with it selected hit P

You should see something like the image below