Navigation mesh: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 13: | Line 13: | ||
<P> You should see something like the image below<P> | <P> You should see something like the image below<P> | ||
[[File:Navigivation_mesh_scaled_up_and_p_hit.png]] | [[File:Navigivation_mesh_scaled_up_and_p_hit.png]] | ||
<P>The red circles show how Big I scaled the navigation Bounds, just to make sure it covers the entire map |
Revision as of 23:12, 16 February 2025
This is required if you want AI to be able to move on your level, this includes using the function AI Move to
- In the Place Actors panel (Window->Place Actors If not showing), Search for Nav Mesh Bounds Modifier and drag it
Into the level
- Scale it up to the entire area you want AI to be able to move(Scale it up to the entire map if need be)
Generating the mesh
- After you scaled up the Nav Mesh Bounds Modifier, with it selected hit P
You should see something like the image below
The red circles show how Big I scaled the navigation Bounds, just to make sure it covers the entire map