Gameplay Ability System
The Gameplay Ability System (GAS) Is used Primarily for its Network Prediction, It does provide other uses, however its much simpler to build your own system
1. To Start enable the Gameplay Ability System Plugin 2. Add it to your Games\Source\<Project>\<Project>.Build.Cs
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "EnhancedInput" , "GameplayAbilities" });
3.