Gameplay Ability System

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Revision as of 20:49, 28 February 2025 by Unreal583 (talk | contribs)
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The Gameplay Ability System (GAS) Is used Primarily for its Network Prediction, It does provide other uses, however its much simpler to build your own system

1. To Start enable the Gameplay Ability System Plugin

1.1 Restart the editor, and build the project in c++(Note if you do not restart the editor you will have build errors)

1.2 I had issues building with the editor open if you have errors try keeping the editor close while building?

2. Add it to your Games\Source\<Project>\<Project>.Build.Cs

PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay", "EnhancedInput" , "GameplayAbilities" });

3.