Game Modes: Difference between revisions
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Created page with "GameModes or GameMode is a class that the Unreal Engine utilizes for each map inside GameMode In The World Settings of the map you can specify a game mode If you want to create your own game mode you can simply create a new blueprint class that inherits from GameMode" |
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GameModes or GameMode is a class that the Unreal Engine utilizes for each map inside GameMode | GameModes or GameMode is a class that the Unreal Engine utilizes for each map inside GameMode | ||
The game mode also specifies | |||
<ol> | |||
<li> Default Pawn Class </li> | |||
<li> HUD Class </li> | |||
<li> Player Controller Class </li> | |||
<li> Game State Class </li> | |||
<li> Player State Class </li> | |||
<li> Spectator Class </li> | |||
</ol> | |||
These classes are called at certain events within your game or level, or provide special functionality for example | |||
Player State Class is replicated automatically for multiplier, (If your're making a single player game it doesn't matter) | |||
In The World Settings of the map you can specify a game mode | In The World Settings of the map you can specify a game mode | ||
[[File:Gamemode-world settings.png]] | |||
If the World Settings Panel isn't showing, open your map(or select your map tab), than click | |||
on Window->World Settings | |||
[[File:Menu-worldsettings.png]] | |||
If you want to create your own game mode you can simply create a new blueprint class that inherits from GameMode | If you want to create your own game mode you can simply create a new blueprint class that inherits from GameMode |
Latest revision as of 23:52, 5 December 2024
GameModes or GameMode is a class that the Unreal Engine utilizes for each map inside GameMode The game mode also specifies
- Default Pawn Class
- HUD Class
- Player Controller Class
- Game State Class
- Player State Class
- Spectator Class
These classes are called at certain events within your game or level, or provide special functionality for example
Player State Class is replicated automatically for multiplier, (If your're making a single player game it doesn't matter)
In The World Settings of the map you can specify a game mode
If the World Settings Panel isn't showing, open your map(or select your map tab), than click on Window->World Settings
If you want to create your own game mode you can simply create a new blueprint class that inherits from GameMode