C++ Compile Bugs: Difference between revisions
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If unreal doesn't generate a generated.h file than when you added the class to the project<br> | If unreal doesn't generate a generated.h file than when you added the class to the project<br> | ||
it failed to compile, the generated.h files are created when you compile the projected then added<br> | it failed to compile, the generated.h files are created when you compile the projected then added<br> | ||
<p> | |||
Solution: Recompile the project and make sure it actually compiles before added header files. | |||
</blockquote> | </blockquote> |
Latest revision as of 05:01, 1 March 2025
UObject" has no member "BeginPlay" errors?
My solution was I was using BlueprintCallable instead of BlueprintReadWrite,I had duplicate Variable names
If unreal doesn't generate a generated.h file than when you added the class to the project
it failed to compile, the generated.h files are created when you compile the projected then added
Solution: Recompile the project and make sure it actually compiles before added header files.