C++ Compile Bugs: Difference between revisions
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Created page with "<blockquote>UObject" has no member "BeginPlay" errors? https://gamedev.stackexchange.com/questions/121388/why-do-i-get-uobject-has-no-member-beginplay-errors My solution was I was using BlueprintCallable instead of BlueprintReadWrite,I had duplicate Variable names </blockquote>" |
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[[Category:C++]] | |||
[[Category:Bugs]] | |||
<blockquote>UObject" has no member "BeginPlay" errors? | <blockquote>UObject" has no member "BeginPlay" errors? | ||
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My solution was I was using BlueprintCallable instead of BlueprintReadWrite,I had duplicate Variable names | My solution was I was using BlueprintCallable instead of BlueprintReadWrite,I had duplicate Variable names | ||
</blockquote> | |||
<blockquote> | |||
If unreal doesn't generate a generated.h file than when you added the class to the project<br> | |||
it failed to compile, the generated.h files are created when you compile the projected then added<br> | |||
<p> | |||
Solution: Recompile the project and make sure it actually compiles before added header files. | |||
</blockquote> | </blockquote> |
Latest revision as of 05:01, 1 March 2025
UObject" has no member "BeginPlay" errors?
My solution was I was using BlueprintCallable instead of BlueprintReadWrite,I had duplicate Variable names
If unreal doesn't generate a generated.h file than when you added the class to the project
it failed to compile, the generated.h files are created when you compile the projected then added
Solution: Recompile the project and make sure it actually compiles before added header files.