Blueprint Bugs: Difference between revisions

From Unreal Wiki
Jump to navigation Jump to search
Created page with "Category:Blueprints <blockquote>Cannot find corresponding variable (make sure component has been assigned to one) <p> File:Cpp_cannot_find_corresponding_variable.png<p> <p> This can happen when you try to drag a component that was declared in c++ into the graph of blueprints <P> TObjectPtr<UCP_HelperFunctions> CP_HF: causes cannot find corresponding variable because you should use <P> UCP_HelperFunctions* CP_HF; </blockquote>"
 
No edit summary
 
(5 intermediate revisions by the same user not shown)
Line 2: Line 2:




<blockquote>Cannot find corresponding variable (make sure component has been assigned to one)
#Cannot find corresponding variable (make sure component has been assigned to one)
<blockquote>
<p>
 
 
[[File:Cpp_cannot_find_corresponding_variable.png]]
 
<p>
<p>
[[File:Cpp_cannot_find_corresponding_variable.png]]<p>
<p>
<p>


Line 10: Line 15:


<P>
<P>
TObjectPtr<UCP_HelperFunctions> CP_HF: causes cannot find corresponding variable because you should use
TObjectPtr<UCP_HelperFunctions> CP_HF;<br> This causes the error
<P>
<P>
UCP_HelperFunctions* CP_HF;
UCP_HelperFunctions* CP_HF<br> Use The Object pointer directly like above and not TObectPTr




Fix 2: I also had this issue when I added a parameter to one of my functions, I had to clean the build, rebuild all<br>
close the editor and start than the issues was fixed


</blockquote>
</blockquote>

Latest revision as of 19:46, 12 March 2025


  1. Cannot find corresponding variable (make sure component has been assigned to one)

This can happen when you try to drag a component that was declared in c++ into the graph of blueprints

TObjectPtr<UCP_HelperFunctions> CP_HF;
This causes the error

UCP_HelperFunctions* CP_HF
Use The Object pointer directly like above and not TObectPTr Fix 2: I also had this issue when I added a parameter to one of my functions, I had to clean the build, rebuild all
close the editor and start than the issues was fixed