C++ Compile Bugs: Difference between revisions

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[[Category:Bugs]]
[[Category:Bugs]]


<blockquote>UObject" has no member "BeginPlay" errors?
==UObject" has no member "BeginPlay" errors?==


https://gamedev.stackexchange.com/questions/121388/why-do-i-get-uobject-has-no-member-beginplay-errors
https://gamedev.stackexchange.com/questions/121388/why-do-i-get-uobject-has-no-member-beginplay-errors
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My solution was I was using BlueprintCallable instead of BlueprintReadWrite,I had duplicate Variable names
My solution was I was using BlueprintCallable instead of BlueprintReadWrite,I had duplicate Variable names


</blockquote>




<blockquote>
 
If unreal doesn't generate a generated.h file than when you added the class to the project<br>
 
==If unreal doesn't generate a generated.h file than when you added the class to the project==<br>
it failed to compile, the generated.h files are created when you compile the projected then added<br>
it failed to compile, the generated.h files are created when you compile the projected then added<br>
<p>
<p>
Solution: Recompile the project and make sure it actually compiles before added header files.
Solution: Recompile the project and make sure it actually compiles before added header files.
</blockquote>
 




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<P>
<P>
[[File:Set_As_startup_project.png]]
[[File:Set_As_startup_project.png]]
<p>
When you open with the unreal Launcher directly you may be ask to rebuild project, just select Ok, and it should work

Latest revision as of 16:28, 25 April 2025


UObject" has no member "BeginPlay" errors?

https://gamedev.stackexchange.com/questions/121388/why-do-i-get-uobject-has-no-member-beginplay-errors

My solution was I was using BlueprintCallable instead of BlueprintReadWrite,I had duplicate Variable names



==If unreal doesn't generate a generated.h file than when you added the class to the project==
it failed to compile, the generated.h files are created when you compile the projected then added

Solution: Recompile the project and make sure it actually compiles before added header files.

Unable to Start debugging. Check your debugger settings by opening project properties and navigating to 'Configuration Properties-->Debugging'

You need to right click your Game Project in the Solution Explorer and select , "Set as Startup Project"

(Right Click Your Project file, in this case SiELarian)

(And select Set as Startup Project)

When you open with the unreal Launcher directly you may be ask to rebuild project, just select Ok, and it should work