Game Modes: Difference between revisions
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GameModes or GameMode is a class that the Unreal Engine utilizes for each map inside GameMode | GameModes or GameMode is a class that the Unreal Engine utilizes for each map inside GameMode | ||
The game mode also specifies | |||
<ol> | |||
<li> Default Pawn Class </li> | |||
<li> HUD Class </li> | |||
<li> Player Controller Class </li> | |||
<li> Game State Class </li> | |||
<li> Player State Class </li> | |||
<li> Spectator Class </li> | |||
</ol> | |||
In The World Settings of the map you can specify a game mode | In The World Settings of the map you can specify a game mode |
Revision as of 23:51, 5 December 2024
GameModes or GameMode is a class that the Unreal Engine utilizes for each map inside GameMode The game mode also specifies
- Default Pawn Class
- HUD Class
- Player Controller Class
- Game State Class
- Player State Class
- Spectator Class
In The World Settings of the map you can specify a game mode
If the World Settings Panel isn't showing, open your map(or select your map tab), than click on Window->World Settings
If you want to create your own game mode you can simply create a new blueprint class that inherits from GameMode