C++ Compile Bugs: Difference between revisions

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If unreal doesn't generate a generated.h file than when you added the class to the project<br>
If unreal doesn't generate a generated.h file than when you added the class to the project<br>
it failed to compile, the generated.h files are created when you compile the projected then added<br>
it failed to compile, the generated.h files are created when you compile the projected then added<br>
<p>
Solution: Recompile the project and make sure it actually compiles before added header files.
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</blockquote>

Latest revision as of 05:01, 1 March 2025


UObject" has no member "BeginPlay" errors?

https://gamedev.stackexchange.com/questions/121388/why-do-i-get-uobject-has-no-member-beginplay-errors

My solution was I was using BlueprintCallable instead of BlueprintReadWrite,I had duplicate Variable names


If unreal doesn't generate a generated.h file than when you added the class to the project
it failed to compile, the generated.h files are created when you compile the projected then added

Solution: Recompile the project and make sure it actually compiles before added header files.