C++ Compile Bugs: Difference between revisions
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Solution: Recompile the project and make sure it actually compiles before added header files. | Solution: Recompile the project and make sure it actually compiles before added header files. | ||
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==Unable to Start debugging. Check your debugger settings by opening project properties and navigating to 'Configuration Properties-->Debugging'== | |||
You need to right click your Game Project in the Solution Explorer and select , "Set as Startup Project" | |||
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[[File:Unable_to_start_debugging.png]] | |||
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[[File:Set_As_startup_project.png]] |
Revision as of 16:03, 25 April 2025
UObject" has no member "BeginPlay" errors?
My solution was I was using BlueprintCallable instead of BlueprintReadWrite,I had duplicate Variable names
If unreal doesn't generate a generated.h file than when you added the class to the project
it failed to compile, the generated.h files are created when you compile the projected then added
Solution: Recompile the project and make sure it actually compiles before added header files.
You need to right click your Game Project in the Solution Explorer and select , "Set as Startup Project"