C++ Compile Bugs: Difference between revisions

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You need to right click your Game Project in the Solution Explorer and select , "Set as Startup Project"
You need to right click your Game Project in the Solution Explorer and select , "Set as Startup Project"
<p>
<p>
(Right Click Your Project file, in this case SiELarian)<P>
[[File:Unable_to_start_debugging.png]]
[[File:Unable_to_start_debugging.png]]
<p><P>
<p>
(And select Set as Startup Project)
<P>
[[File:Set_As_startup_project.png]]
[[File:Set_As_startup_project.png]]

Revision as of 16:04, 25 April 2025


UObject" has no member "BeginPlay" errors?

https://gamedev.stackexchange.com/questions/121388/why-do-i-get-uobject-has-no-member-beginplay-errors

My solution was I was using BlueprintCallable instead of BlueprintReadWrite,I had duplicate Variable names


If unreal doesn't generate a generated.h file than when you added the class to the project
it failed to compile, the generated.h files are created when you compile the projected then added

Solution: Recompile the project and make sure it actually compiles before added header files.


Unable to Start debugging. Check your debugger settings by opening project properties and navigating to 'Configuration Properties-->Debugging'

You need to right click your Game Project in the Solution Explorer and select , "Set as Startup Project"

(Right Click Your Project file, in this case SiELarian)

(And select Set as Startup Project)