C++ Compile Bugs: Difference between revisions

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[[Category:Bugs]]
[[Category:Bugs]]


<blockquote>UObject" has no member "BeginPlay" errors?
==UObject" has no member "BeginPlay" errors?==


https://gamedev.stackexchange.com/questions/121388/why-do-i-get-uobject-has-no-member-beginplay-errors
https://gamedev.stackexchange.com/questions/121388/why-do-i-get-uobject-has-no-member-beginplay-errors
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My solution was I was using BlueprintCallable instead of BlueprintReadWrite,I had duplicate Variable names
My solution was I was using BlueprintCallable instead of BlueprintReadWrite,I had duplicate Variable names


</blockquote>




<blockquote>
 
If unreal doesn't generate a generated.h file than when you added the class to the project<br>
 
==If unreal doesn't generate a generated.h file than when you added the class to the project==<br>
it failed to compile, the generated.h files are created when you compile the projected then added<br>
it failed to compile, the generated.h files are created when you compile the projected then added<br>
<p>
<p>
Solution: Recompile the project and make sure it actually compiles before added header files.
Solution: Recompile the project and make sure it actually compiles before added header files.
</blockquote>
 





Revision as of 16:27, 25 April 2025


UObject" has no member "BeginPlay" errors?

https://gamedev.stackexchange.com/questions/121388/why-do-i-get-uobject-has-no-member-beginplay-errors

My solution was I was using BlueprintCallable instead of BlueprintReadWrite,I had duplicate Variable names



==If unreal doesn't generate a generated.h file than when you added the class to the project==
it failed to compile, the generated.h files are created when you compile the projected then added

Solution: Recompile the project and make sure it actually compiles before added header files.

Unable to Start debugging. Check your debugger settings by opening project properties and navigating to 'Configuration Properties-->Debugging'

You need to right click your Game Project in the Solution Explorer and select , "Set as Startup Project"

(Right Click Your Project file, in this case SiELarian)

(And select Set as Startup Project)