Editor Bugs: Difference between revisions
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#item of type Object reference doesn't match the property of type hotreload in : | #item of type Object reference doesn't match the property of type hotreload in : | ||
Solution: Close editor, recompile, with F5, Hot Reload is buggy | Solution: Close editor, recompile, with F5, Hot Reload is buggy | ||
<blockquote> | |||
The current value (/Game/Items/Weapons/Pistal/BP_Ino_Pistal.BP_Ino_Pistal_C) of the ' Item ' pin is invalid: /Game/Items/Weapons/Pistal/BP_Ino_Pistal.BP_Ino_Pistal_C isn't a valid subclass of BP_In0_Item_C (specified on pin Item) | |||
<br> | |||
Solution: Reslecting the class BP_In0 Pistol in The Class drop down from the class reference node parameter<br> | |||
after recompile and reload, I changed the Parent class from inherting from a Blueprint to c+<br> | |||
</blockquote> |
Revision as of 05:15, 17 February 2025
- If the editor seems to be running but you can't hit the stop button its most likely a animation blueprint or Sequencer running, Click close the editor, and when it ask you to save
don't save, and it should stop running
- item of type Object reference doesn't match the property of type hotreload in :
Solution: Close editor, recompile, with F5, Hot Reload is buggy
The current value (/Game/Items/Weapons/Pistal/BP_Ino_Pistal.BP_Ino_Pistal_C) of the ' Item ' pin is invalid: /Game/Items/Weapons/Pistal/BP_Ino_Pistal.BP_Ino_Pistal_C isn't a valid subclass of BP_In0_Item_C (specified on pin Item)
Solution: Reslecting the class BP_In0 Pistol in The Class drop down from the class reference node parameter
after recompile and reload, I changed the Parent class from inherting from a Blueprint to c+