C++ Compile Bugs: Difference between revisions

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Created page with "<blockquote>UObject" has no member "BeginPlay" errors? https://gamedev.stackexchange.com/questions/121388/why-do-i-get-uobject-has-no-member-beginplay-errors My solution was I was using BlueprintCallable instead of BlueprintReadWrite,I had duplicate Variable names </blockquote>"
 
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[[Category:C++]]
[[Category:Bugs]]
<blockquote>UObject" has no member "BeginPlay" errors?
<blockquote>UObject" has no member "BeginPlay" errors?


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My solution was I was using BlueprintCallable instead of BlueprintReadWrite,I had duplicate Variable names
My solution was I was using BlueprintCallable instead of BlueprintReadWrite,I had duplicate Variable names


</blockquote>
<blockquote>
If unreal doesn't generate a generated.h file than when you added the class to the project<br>
it failed to compile, the generated.h files are created when you compile the projected then added<br>
</blockquote>
</blockquote>

Revision as of 05:01, 1 March 2025


UObject" has no member "BeginPlay" errors?

https://gamedev.stackexchange.com/questions/121388/why-do-i-get-uobject-has-no-member-beginplay-errors

My solution was I was using BlueprintCallable instead of BlueprintReadWrite,I had duplicate Variable names


If unreal doesn't generate a generated.h file than when you added the class to the project
it failed to compile, the generated.h files are created when you compile the projected then added