HMST Landscapes: Difference between revisions

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5.1 You can also make a copy of this so you can change the parameters and always have a copy of the original<br>
5.1 You can also make a copy of this so you can change the parameters and always have a copy of the original<br>


6. Click create landscape


6. Change selection size to 255x255 quads<br>
 
7. Set selectiosn per a component 2x2 section<br>
=== Inside the Landscape ===
8. Change overall resolution to 130561x130561<br>
 
1. Go to Paint and change the auto material to AutoMaterial_LayerInfo, this will give you a ground
2. Inside the Material Instance, under beach settings
max height (S) Beach: To 0
Min height (S) Beach: TO -100

Revision as of 22:04, 17 April 2025

1. Create a Basic Level, go to a new level or create a new temporary level(you can only add partition support when level is unloaded)
2. Right Click the level in the editor and select "Add Partitioned Streaming Support" (5.3)

3. Go Into Landscape Mode
4. In The World Settings, Check Enable Streaming 5. For the Material Choose /Game/Hyper/AutoLandScapeMaterial/LandscapeMaterial/MI_Lightweight_Island_Landscape
5.1 You can also make a copy of this so you can change the parameters and always have a copy of the original
6. Click create landscape

Inside the Landscape

1. Go to Paint and change the auto material to AutoMaterial_LayerInfo, this will give you a ground 2. Inside the Material Instance, under beach settings max height (S) Beach: To 0 Min height (S) Beach: TO -100