C++ Compile Bugs: Difference between revisions
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You need to right click your Game Project in the Solution Explorer and select , "Set as Startup Project" | You need to right click your Game Project in the Solution Explorer and select , "Set as Startup Project" | ||
<p> | <p> | ||
(Right Click Your Project file, in this case SiELarian)<P> | |||
[[File:Unable_to_start_debugging.png]] | [[File:Unable_to_start_debugging.png]] | ||
<p><P> | <p> | ||
(And select Set as Startup Project) | |||
<P> | |||
[[File:Set_As_startup_project.png]] | [[File:Set_As_startup_project.png]] |
Revision as of 16:04, 25 April 2025
UObject" has no member "BeginPlay" errors?
My solution was I was using BlueprintCallable instead of BlueprintReadWrite,I had duplicate Variable names
If unreal doesn't generate a generated.h file than when you added the class to the project
it failed to compile, the generated.h files are created when you compile the projected then added
Solution: Recompile the project and make sure it actually compiles before added header files.
You need to right click your Game Project in the Solution Explorer and select , "Set as Startup Project"
(Right Click Your Project file, in this case SiELarian)
(And select Set as Startup Project)