C++ Compile Bugs

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UObject" has no member "BeginPlay" errors?

https://gamedev.stackexchange.com/questions/121388/why-do-i-get-uobject-has-no-member-beginplay-errors

My solution was I was using BlueprintCallable instead of BlueprintReadWrite,I had duplicate Variable names


If unreal doesn't generate a generated.h file than when you added the class to the project
it failed to compile, the generated.h files are created when you compile the projected then added

Solution: Recompile the project and make sure it actually compiles before added header files.