Creating a Control rig For A Skeletal Mesh
Note: we learned from this page: https://www.versluis.com/2024/03/creating-a-control-rig-from-scratch-in-unreal-engine/
A Control rig is a Design time control you create that you can interact with the bone
You are essential assigning this control and mapping it to a existing bone,
from there you can move this control as you would the bone
1. Foward Solve is setting the Bones Transform to the Control Rig Transform
2. Backward Solve is setting the Control location to the bone
UE needs a Backwards Solve to translate an animation into Control Rig information so we can adjust it. -https://www.versluis.com/2024/03/creating-a-control-rig-from-scratch-in-unreal-engine/
you need the backward solve to bake the animation to control rig to have access to all the keyframes -https://forums.unrealengine.com/t/cant-edit-animations-in-sequencer-because-cant-select-control-rig/756274