States and State Machines

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Revision as of 07:20, 16 February 2025 by Unreal583 (talk | contribs) (Created page with "States are useful when a animation needs to be played repeatedly, such as running animation, <br> state machines also allow you to set a value to show which position, such as idle->walking->running<br> unlike a montage which is only played once then returns to normal(Such as firing a weapon)<br> 1. Each State must be inside a State machine,")
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States are useful when a animation needs to be played repeatedly, such as running animation,
state machines also allow you to set a value to show which position, such as idle->walking->running
unlike a montage which is only played once then returns to normal(Such as firing a weapon)


1. Each State must be inside a State machine,