Blueprint Bugs

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Revision as of 00:55, 25 February 2025 by Unreal583 (talk | contribs)
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  1. Cannot find corresponding variable (make sure component has been assigned to one)

This can happen when you try to drag a component that was declared in c++ into the graph of blueprints

TObjectPtr<UCP_HelperFunctions> CP_HF;
This causes the error

UCP_HelperFunctions* CP_HF
Use The Object pointer directly like above and not TObectPTr