C++ Compile Bugs
UObject" has no member "BeginPlay" errors?
My solution was I was using BlueprintCallable instead of BlueprintReadWrite,I had duplicate Variable names
==If unreal doesn't generate a generated.h file than when you added the class to the project==
it failed to compile, the generated.h files are created when you compile the projected then added
Solution: Recompile the project and make sure it actually compiles before added header files.
You need to right click your Game Project in the Solution Explorer and select , "Set as Startup Project"
(Right Click Your Project file, in this case SiELarian)
(And select Set as Startup Project)