Creating A New Animation For A Skeleton Mesh
Control Rig allows Animation and is closely tied to the sequencer.
The steps are as follows:
1. Create a new sequence
2. Drag A Skeleton Mesh into the map
3. Open the Sequencer, and click on +Track, and add Actor to Sequencer:
4. Click on the body part you want to select, it will automatically select it in the lower
left hand window in this case "Lowerarm_r_fk_crtl" and click on the Keyframe Whats circled
in red