Creating A New Animation For A Skeleton Mesh

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Revision as of 02:22, 15 January 2025 by Unreal583 (talk | contribs)
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Control Rig allows Animation and is closely tied to the sequencer.

The steps are as follows:

1. Create a new sequence


2. Drag A Skeleton Mesh into the map


3. Open the Sequencer, and click on +Track, and add Actor to Sequencer:


4. Click on the body part you want to select, it will automatically select it in the lower left hand window in this case "Lowerarm_r_fk_crtl" and click on the Keyframe Whats circled in red